Masters Technique Level: Shade Matching the Single Central Dec. 4, 2010, 6:29 a.m.
Figure 1 How easy would it be to describe these teeth in written form? |
Figure 2A high percentage of light that hits at 900 will return to the viewer while light that hits a surface at an oblique angle will be deflected away from the viewer. An observer only sees an object when light comes from that object. Surfaces that are perpendicular to us send the most light back to us. |
Figure 3 Appearance varies depending on surface contour and the angle of illumination |
Figure 4 There is a double reflection and absorption of light in concavities causing diminution of light coming out of these areas while light is reflected more in bulging and curved areas |
Figure 6 A smooth polished surface produces a well-defined image and can be more translucent 4 |
Figure 5 A roughened surface diffuses light 4 |
Figure 7 Silhouette and Surface Morphology
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Figure 8 Translucency· Clean teeth· Black background· Close down aperture which allows discernment of layers and depth · Set flash on Manual (turn off TTL flash), and slightly underexpose by incrementally adjusting F stop which allows us to see into the tooth better by lessening further the surface reflections.· Angle lens >300 from perpendicular so reflections do not return to camera. |
Figure 9 Chroma and Hue
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